#include "ChatServerLink.h" #include "BitStream.h" #include "BitStreamUtils.h" #include "Game.h" #include "RakPeerInterface.h" void ChatServerLink::Send(const LUBitStream& msg, const PacketPriority priority, const PacketReliability reliability) { if (!Game::chatServer) return; RakNet::BitStream bitStream; msg.WritePacket(bitStream); Game::chatServer->Send(&bitStream, priority, reliability, 0, Game::chatSysAddr, false); }