#pragma once // Custom Classes #include "CDTable.h" struct CDLevelProgressionLookup { unsigned int id; //!< The Level ID unsigned int requiredUScore; //!< The required LEGO Score std::string BehaviorEffect; //!< The behavior effect attached to this }; class CDLevelProgressionLookupTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); const std::vector& GetEntries() const; };