set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS "CoilBackpackBase.cpp") add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS}) target_include_directories(dScriptsEquipmentTriggers PUBLIC ".") target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase)