#include "CharacterComponent.h" #include "DestroyableComponent.h" #include "EntityManager.h" #include "FvRaceSmashEggImagineServer.h" #include "PossessableComponent.h" #include "RacingTaskParam.h" void FvRaceSmashEggImagineServer::OnDie(Entity *self, Entity *killer) { if (killer != nullptr) { auto* destroyableComponent = killer->GetComponent(); if (destroyableComponent != nullptr) { destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10); EntityManager::Instance()->SerializeEntity(killer); } // get possessor to progress statistics and tasks. auto* possessableComponent = killer->GetComponent(); if (possessableComponent != nullptr) { auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor()); if (possessor != nullptr) { auto* missionComponent = possessor->GetComponent(); auto* characterComponent = possessor->GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected); characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed); } if (missionComponent == nullptr) return; // Dragon eggs have their own smash server so we handle mission progression for them here. missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES); missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE); } } } }