#pragma once #include "CppScripts.h" class AmShieldGeneratorQuickbuild : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void OnDie(Entity* self, Entity* killer) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnRebuildComplete(Entity* self, Entity* target) override; void StartShield(Entity* self); void BuffPlayers(Entity* self); void EnemyEnteredShield(Entity* self, Entity* intruder); };