#pragma once #include "CppScripts.h" #include "GameMessages.h" #include "EntityManager.h" #include "PhantomPhysicsComponent.h" class AgFans : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnDie(Entity* self, Entity* killer) override; void OnFireEventServerSide( Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3 ) override; private: void ToggleFX(Entity* self, bool hit); };