#include "Web.h" #include "Game.h" #include "magic_enum.hpp" #include "json.hpp" #include "Logger.h" #include "eHTTPMethod.h" #include "GeneralUtils.h" #include "JSONUtils.h" namespace Game { Web web; } namespace { const char * json_content_type = "application/json"; std::map, HTTPRoute> g_HTTPRoutes; std::map g_WSactions; } using json = nlohmann::json; bool ValidateAuthentication(const mg_http_message* http_msg) { // TO DO: This is just a placeholder for now // use tokens or something at a later point if we want to implement authentication // bit using the listen bind address to limit external access is good enough to start with return true; } void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) { if (g_HTTPRoutes.empty()) return; HTTPReply reply; if (!http_msg) { reply.status = eHTTPStatusCode::BAD_REQUEST; reply.message = "{\"error\":\"Invalid Request\"}"; } else if (ValidateAuthentication(http_msg)) { // convert method from cstring to std string std::string method_string(http_msg->method.buf, http_msg->method.len); // get mehtod from mg to enum const eHTTPMethod method = magic_enum::enum_cast(method_string).value_or(eHTTPMethod::INVALID); // convert uri from cstring to std string std::string uri(http_msg->uri.buf, http_msg->uri.len); std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower); // convert body from cstring to std string std::string body(http_msg->body.buf, http_msg->body.len); // Special case for websocket if (uri == "/ws" && method == eHTTPMethod::GET) { mg_ws_upgrade(connection, const_cast(http_msg), NULL); LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port); return; } const auto routeItr = g_HTTPRoutes.find({method, uri}); if (routeItr != g_HTTPRoutes.end()) { const auto& [_, route] = *routeItr; route.handle(reply, body); } else { reply.status = eHTTPStatusCode::NOT_FOUND; reply.message = "{\"error\":\"Not Found\"}"; } } else { reply.status = eHTTPStatusCode::UNAUTHORIZED; reply.message = "{\"error\":\"Unauthorized\"}"; } mg_http_reply(connection, static_cast(reply.status), json_content_type, reply.message.c_str()); } void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) { if (!ws_msg) { LOG_DEBUG("Received invalid websocket message"); return; } else { LOG_DEBUG("Received websocket message: %.*s", static_cast(ws_msg->data.len), ws_msg->data.buf); auto data = GeneralUtils::TryParse(std::string(ws_msg->data.buf, ws_msg->data.len)); if (data) { const auto& good_data = data.value(); auto check = JSONUtils::CheckRequiredData(good_data, { "action" }); if (!check.empty()) { LOG_DEBUG("Received invalid websocket message: %s", check.c_str()); } else { const auto action = good_data["action"].get(); const auto actionItr = g_WSactions.find(action); if (actionItr != g_WSactions.end()) { const auto& [_, action] = *actionItr; action.handle(connection, good_data); } else { LOG_DEBUG("Received invalid websocket action: %s", action.c_str()); } } } else { LOG_DEBUG("Received invalid websocket message: %.*s", static_cast(ws_msg->data.len), ws_msg->data.buf); } } } void HandleMessages(mg_connection* connection, int message, void* message_data) { switch (message) { case MG_EV_HTTP_MSG: HandleHTTPMessage(connection, static_cast(message_data)); break; case MG_EV_WS_MSG: HandleWSMessage(connection, static_cast(message_data)); break; default: break; } } void Web::RegisterHTTPRoute(HTTPRoute route) { auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route); if (!success) { LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str()); } else { LOG_DEBUG("Registered HTTP route %s", route.path.c_str()); } } void Web::RegisterWSAction(WSAction action) { auto [_, success] = g_WSactions.try_emplace(action.action, action); if (!success) { LOG_DEBUG("Failed to register WS action %s", action.action.c_str()); } else { LOG_DEBUG("Registered WS action %s", action.action.c_str()); } } Web::Web() { mg_log_set(MG_LL_NONE); mg_mgr_init(&mgr); // Initialize event manager } Web::~Web() { mg_mgr_free(&mgr); } bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) { // Make listen address const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port); LOG("Starting web server on %s", listen_address.c_str()); // Create HTTP listener if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) { LOG("Failed to create web server listener on %s", listen_address.c_str()); return false; } return true; } void Web::ReceiveRequests() { mg_mgr_poll(&mgr, 15); } void Web::SendWSMessage(const std::string subscription, const std::string& message) { for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) { if (wc->is_websocket /* && wc->data[GeneralUtils::ToUnderlying(sub)] == 1*/) { mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT); } } }