#include "ZoneNsProperty.h"

void ZoneNsProperty::SetGameVariables(Entity *self) {
    self->SetVar<std::string>(ClaimMarkerGroup, "Rhino");
    self->SetVar<std::string>(GeneratorGroup, "Generator");
    self->SetVar<std::string>(GuardGroup, "Guard");
    self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
    self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
    self->SetVar<std::string>(SpotsGroup, "Spots");
    self->SetVar<std::string>(MSCloudsGroup, "Clouds");
    self->SetVar<std::string>(EnemiesGroup, "Enemies");
    self->SetVar<std::string>(FXManagerGroup, "FXManager");
    self->SetVar<std::string>(ImagOrbGroup, "Orb");
    self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");

    self->SetVar<std::vector<std::string>>(EnemiesSpawner, {
        "StrombieWander", "StrombieGen", "PirateWander", "PirateGen", "RoninGen"
    });
    self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
    self->SetVar<std::string>(GeneratorSpawner, "Generator");
    self->SetVar<std::string>(DamageFXSpawner, "MSClouds");
    self->SetVar<std::string>(FXSpotsSpawner, "Spots");
    self->SetVar<std::string>(PropertyMGSpawner, "Guard");
    self->SetVar<std::string>(ImageOrbSpawner, "Orb");
    self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
    self->SetVar<std::string>(SmashablesSpawner, "Smashables");
    self->SetVar<std::string>(FXManagerSpawner, "FXManager");
    self->SetVar<std::string>(PropObjsSpawner, "BankObj");
    self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
    self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner,{ "Cage", "Platform", "Door" });

    self->SetVar<uint32_t>(defeatedProperyFlag, 97);
    self->SetVar<uint32_t>(placedModelFlag, 105);
    self->SetVar<uint32_t>(guardMissionFlag, 872);
    self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948);
    self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
    self->SetVar<LOT>(generatorIdFlag, 11031);
    self->SetVar<LOT>(orbIDFlag, 10226);
    self->SetVar<LOT>(behaviorQBID, 11009);
}