#include "Game.h" #include "dCommonVars.h" #include "dZoneManager.h" #include "EntityManager.h" #include "dLogger.h" #include "dConfig.h" #include "InventoryComponent.h" #include "DestroyableComponent.h" #include "GameMessages.h" #include "VanityUtilities.h" #include "WorldConfig.h" #include "CDZoneTableTable.h" #include #include "eObjectBits.h" #include "CDZoneTableTable.h" #include "AssetManager.h" #include "../dWorldServer/ObjectIDManager.h" void dZoneManager::Initialize(const LWOZONEID& zoneID) { Game::logger->Log("dZoneManager", "Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID()); int64_t startTime = 0; int64_t endTime = 0; startTime = std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()).count(); LoadZone(zoneID); LOT zoneControlTemplate = 2365; CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable(); if (zoneTable != nullptr) { const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID()); if (zone != nullptr) { zoneControlTemplate = zone->zoneControlTemplate != -1 ? zone->zoneControlTemplate : 2365; const auto min = zone->ghostdistance_min != -1.0f ? zone->ghostdistance_min : 100; const auto max = zone->ghostdistance != -1.0f ? zone->ghostdistance : 100; Game::entityManager->SetGhostDistanceMax(max + min); Game::entityManager->SetGhostDistanceMin(max); m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath; } } Game::logger->Log("dZoneManager", "Creating zone control object %i", zoneControlTemplate); // Create ZoneControl object if (!Game::entityManager) { Game::logger->Log("dZoneManager", "ERROR: No entity manager loaded. Cannot proceed."); throw std::invalid_argument("No entity manager loaded. Cannot proceed."); } Game::entityManager->Initialize(); EntityInfo info; info.lot = zoneControlTemplate; info.id = 70368744177662; Entity* zoneControl = Game::entityManager->CreateEntity(info, nullptr, nullptr, true); m_ZoneControlObject = zoneControl; m_pZone->Initalize(); endTime = std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()).count(); LoadWorldConfig(); Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime)); VanityUtilities::SpawnVanity(); } dZoneManager::~dZoneManager() { if (m_pZone) delete m_pZone; for (std::pair p : m_Spawners) { if (p.second) { delete p.second; p.second = nullptr; } m_Spawners.erase(p.first); } if (m_WorldConfig) delete m_WorldConfig; } Zone* dZoneManager::GetZone() { return m_pZone; } void dZoneManager::LoadZone(const LWOZONEID& zoneID) { if (m_pZone) delete m_pZone; m_ZoneID = zoneID; m_pZone = new Zone(zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID()); } void dZoneManager::NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID) { switch (notifier) { case dZoneNotifier::SpawnedObjectDestroyed: break; case dZoneNotifier::SpawnedChildObjectDestroyed: break; case dZoneNotifier::ReloadZone: Game::logger->Log("dZoneManager", "Forcing reload of zone %i", m_ZoneID.GetMapID()); LoadZone(m_ZoneID); m_pZone->Initalize(); break; case dZoneNotifier::UserJoined: break; case dZoneNotifier::UserMoved: break; case dZoneNotifier::PrintAllGameObjects: m_pZone->PrintAllGameObjects(); break; case dZoneNotifier::InvalidNotifier: Game::logger->Log("dZoneManager", "Got an invalid zone notifier."); break; default: Game::logger->Log("dZoneManager", "Unknown zone notifier: %i", int(notifier)); } } void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) { m_Spawners.insert_or_assign(id, spawner); } LWOZONEID dZoneManager::GetZoneID() const { return m_ZoneID; } void dZoneManager::Update(float deltaTime) { for (auto spawner : m_Spawners) { spawner.second->Update(deltaTime); } } LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) { auto objectId = info.spawnerID; if (objectId == LWOOBJID_EMPTY) { objectId = ObjectIDManager::Instance()->GenerateObjectID(); GeneralUtils::SetBit(objectId, eObjectBits::CLIENT); info.spawnerID = objectId; } auto* spawner = new Spawner(info); EntityInfo entityInfo{}; entityInfo.id = objectId; entityInfo.lot = 176; auto* entity = Game::entityManager->CreateEntity(entityInfo, nullptr, nullptr, false, objectId); Game::entityManager->ConstructEntity(entity); AddSpawner(objectId, spawner); return objectId; } Spawner* dZoneManager::GetSpawner(const LWOOBJID id) { const auto& index = m_Spawners.find(id); if (index == m_Spawners.end()) { return nullptr; } return index->second; } void dZoneManager::RemoveSpawner(const LWOOBJID id) { auto* spawner = GetSpawner(id); if (spawner == nullptr) { Game::logger->Log("dZoneManager", "Failed to find spawner (%llu)", id); return; } auto* entity = Game::entityManager->GetEntity(id); if (entity != nullptr) { entity->Kill(); } else { Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)", id); } spawner->DestroyAllEntities(); spawner->Deactivate(); Game::logger->Log("dZoneManager", "Destroying spawner (%llu)", id); m_Spawners.erase(id); delete spawner; } std::vector dZoneManager::GetSpawnersByName(std::string spawnerName) { std::vector spawners; for (const auto& spawner : m_Spawners) { if (spawner.second->GetName() == spawnerName) { spawners.push_back(spawner.second); } } return spawners; } std::vector dZoneManager::GetSpawnersInGroup(std::string group) { std::vector spawnersInGroup; for (auto spawner : m_Spawners) { for (std::string entityGroup : spawner.second->m_Info.groups) { if (entityGroup == group) { spawnersInGroup.push_back(spawner.second); } } } return spawnersInGroup; } uint32_t dZoneManager::GetUniqueMissionIdStartingValue() { if (m_UniqueMissionIdStart == 0) { auto tableData = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions WHERE isMission = 0 GROUP BY isMission;"); m_UniqueMissionIdStart = tableData.getIntField(0, -1); tableData.finalize(); } return m_UniqueMissionIdStart; } bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) { //We're gonna go ahead and presume we've got the db loaded already: CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable(); const CDZoneTable* zone = zoneTable->Query(zoneID); if (zone != nullptr) { return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str()); } else { return false; } } void dZoneManager::LoadWorldConfig() { Game::logger->Log("dZoneManager", "Loading WorldConfig into memory"); auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;"); if (!m_WorldConfig) m_WorldConfig = new WorldConfig(); if (worldConfig.eof()) { Game::logger->Log("dZoneManager", "WorldConfig table is empty. Is this intended?"); return; } // Now read in the giant table m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID"); m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue"); m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize"); m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor"); m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed"); m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed"); m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed"); m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed"); m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed"); m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed"); m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed"); m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed"); m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed"); m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed"); m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown"); m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime"); m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed"); m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime"); m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope"); m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime"); m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout"); m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier"); m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius"); m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height"); m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity"); m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed"); m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio"); m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed"); m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote"); m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit"); m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate"); m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent"); m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min"); m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max"); m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day"); m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost"); m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost"); m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike"); m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval"); m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal"); m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration"); m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration"); m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0; m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight"); m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast"); m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived"); m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles"); m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion"); m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout"); m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout"); m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee"); m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee"); m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay"); m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap"); m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect"); m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion"); m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion"); worldConfig.finalize(); Game::logger->Log("dZoneManager", "Loaded WorldConfig into memory"); }