#pragma once #include "Behavior.h" #include "NiPoint3.h" class ProjectileAttackBehavior final : public Behavior { public: LOT m_lot; uint32_t m_projectileCount; float m_projectileSpeed; float m_maxDistance; float m_spreadAngle; NiPoint3 m_offset; bool m_trackTarget; float m_trackRadius; bool m_useMouseposit; int32_t m_ProjectileType; /* * Inherited */ explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };