#include "PacketUtils.h" #include #include #include "Logger.h" #include "Game.h" uint16_t PacketUtils::ReadU16(uint32_t startLoc, Packet* packet) { if (startLoc + 2 > packet->length) return 0; std::vector t; for (uint32_t i = startLoc; i < startLoc + 2; i++) t.push_back(packet->data[i]); return *(uint16_t*)t.data(); } uint32_t PacketUtils::ReadU32(uint32_t startLoc, Packet* packet) { if (startLoc + 4 > packet->length) return 0; std::vector t; for (uint32_t i = startLoc; i < startLoc + 4; i++) { t.push_back(packet->data[i]); } return *(uint32_t*)t.data(); } uint64_t PacketUtils::ReadU64(uint32_t startLoc, Packet* packet) { if (startLoc + 8 > packet->length) return 0; std::vector t; for (uint32_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]); return *(uint64_t*)t.data(); } int64_t PacketUtils::ReadS64(uint32_t startLoc, Packet* packet) { if (startLoc + 8 > packet->length) return 0; std::vector t; for (size_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]); return *(int64_t*)t.data(); } std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide, uint32_t maxLen) { std::string readString = ""; if (wide) maxLen *= 2; if (packet->length > startLoc) { uint32_t i = 0; while (packet->data[startLoc + i] != '\0' && packet->length > (uint32_t)(startLoc + i) && maxLen > i) { readString.push_back(packet->data[startLoc + i]); if (wide) { i += 2; // Wide-char string } else { i++; // Regular string } } } return readString; } //! Saves a packet to the filesystem void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) { //If we don't log to the console, don't save the bin files either. This takes up a lot of time. if (!Game::logger->GetLogToConsole()) return; std::string path = "packets/" + filename; std::ofstream file(path, std::ios::binary); if (!file.is_open()) return; file.write(data, length); file.close(); }