#include "FireFirstSkillonStartup.h" #include "Entity.h" #include "SkillComponent.h" #include "CDClientDatabase.h" #include "CDObjectSkillsTable.h" #include "CDSkillBehaviorTable.h" #include "CDClientManager.h" void FireFirstSkillonStartup::OnStartup(Entity* self) { auto* skillComponent = self->GetComponent(); if (!skillComponent) return; // Get the skill IDs of this object. CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable(); std::vector skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); }); // For each skill, cast it with the associated behavior ID. for (auto skill : skills) { CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable(); CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID); // Should parent entity be null, make the originator self. const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID(); skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target); } }