#include "ImaginationBehavior.h" #include "BehaviorBranchContext.h" #include "DestroyableComponent.h" #include "dpWorld.h" #include "EntityManager.h" #include "dLogger.h" void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { auto* entity = Game::entityManager->GetEntity(branch.target); if (entity == nullptr) { return; } auto* destroyable = entity->GetComponent(); if (destroyable == nullptr) { return; } destroyable->Imagine(this->m_imagination); } void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { Handle(context, bit_stream, branch); } void ImaginationBehavior::Load() { this->m_imagination = GetInt("imagination"); }