#ifndef __ADDMESSAGE__H__ #define __ADDMESSAGE__H__ #include "BehaviorMessageBase.h" /** * @brief Sent when a player adds a Behavior A from their inventory to a model. * */ class AddMessage : public BehaviorMessageBase { public: AddMessage(AMFArrayValue* arguments); const uint32_t GetBehaviorIndex() const { return behaviorIndex; }; private: uint32_t behaviorIndex; }; #endif //!__ADDMESSAGE__H__