set(DZONEMANAGER_SOURCES "dZoneManager.cpp" "Level.cpp" "Spawner.cpp" "Zone.cpp") add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES}) target_link_libraries(dZoneManager PRIVATE dDatabaseCDClient PUBLIC dPhysics) #set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer) target_include_directories(dZoneManager PUBLIC "." ${PROJECT_SOURCE_DIR}/dGame # Entity.h ${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h PRIVATE ${PROJECT_SOURCE_DIR}/dGame/dComponents #InventoryComponent.h ${PROJECT_SOURCE_DIR}/dGame/dInventory #InventoryComponent.h (transitive) ${PROJECT_SOURCE_DIR}/dGame/dBehaviors #BehaviorSlot.h ${PROJECT_SOURCE_DIR}/dGame/dGameMessages #GameMessages.h ${PROJECT_SOURCE_DIR}/dGame/dUtilities #VanityUtilities.h )