#include "FvGuildCreate.h" #include "CharacterComponent.h" #include "ChatPackets.h" #include "Entity.h" #include "PlayerMessages.h" void FvGuildCreate::OnUse(Entity* self, Entity* user) { // A player already in a guild is told so instead of getting the create box. The client itself says the same // (MSG_GUILD_ALREADY_IN_GUILD, system chat) only once the box is submitted (LWOGuildComponent::SendTMPGuildCreate). const auto* characterComponent = user->GetComponent(); if (characterComponent && characterComponent->GetGuildID() != LWOOBJID_EMPTY) { ChatPackets::SendSystemMessage(user->GetSystemAddress(), u"You are already in a guild!"); return; } GameMessages::DisplayGuildCreateBox box; box.target = user->GetObjectID(); box.bShow = true; box.Send(user->GetSystemAddress()); }