#pragma once #include #include #include #include #include "Pack.h" #include "PackIndex.h" enum class eAssetBundleType { None, Unpacked, Packed }; struct AssetMemoryBuffer : std::streambuf { char* m_Base; bool m_Success; AssetMemoryBuffer(char* base, std::ptrdiff_t n, bool success) { m_Base = base; m_Success = success; if (!m_Success) return; this->setg(base, base, base + n); } ~AssetMemoryBuffer() { free(m_Base); } pos_type seekpos(pos_type sp, std::ios_base::openmode which) override { return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which); } pos_type seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) override { if (dir == std::ios_base::cur) gbump(off); else if (dir == std::ios_base::end) setg(eback(), egptr() + off, egptr()); else if (dir == std::ios_base::beg) setg(eback(), eback() + off, egptr()); return gptr() - eback(); } }; struct AssetStream : std::istream { AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {} ~AssetStream() { delete rdbuf(); } operator bool() { return reinterpret_cast(rdbuf())->m_Success; } }; class AssetManager { public: AssetManager(const std::filesystem::path& path); ~AssetManager(); std::filesystem::path GetResPath(); eAssetBundleType GetAssetBundleType(); bool HasFile(const char* name); bool GetFile(const char* name, char** data, uint32_t* len); AssetStream GetFile(const char* name); private: void LoadPackIndex(); // Modified crc algorithm (mpeg2) // Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2 inline uint32_t crc32b(uint32_t base, uint8_t* message, size_t l); bool m_SuccessfullyLoaded; std::filesystem::path m_Path; std::filesystem::path m_RootPath; std::filesystem::path m_ResPath; eAssetBundleType m_AssetBundleType = eAssetBundleType::None; PackIndex* m_PackIndex; };