set(DSCRIPTS_SOURCES_AI_GENERAL "InstanceExitTransferPlayerToLastNonInstance.cpp" "LegoDieRoll.cpp") add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL}) target_include_directories(dScriptsAiGeneral PUBLIC ".") target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)