#include "UpdateActionMessage.h" #include "Action.h" UpdateActionMessage::UpdateActionMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { actionContext = ActionContext(arguments); auto* actionValue = arguments->FindValue("action"); if (!actionValue) return; action = Action(actionValue); actionIndex = GetActionIndexFromArgument(arguments); Game::logger->LogDebug("UpdateActionMessage", "type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", action.GetType().c_str(), action.GetValueParameterName().c_str(), action.GetValueParameterString().c_str(), action.GetValueParameterDouble(), behaviorId, actionIndex, actionContext.GetStripId(), actionContext.GetStateId()); }