#include "MergeStripsMessage.h" MergeStripsMessage::MergeStripsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { sourceActionContext = ActionContext(arguments, "srcStateID", "srcStripID"); destinationActionContext = ActionContext(arguments, "dstStateID", "dstStripID"); dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex"); Game::logger->LogDebug("MergeStripsMessage", "srcstripId %i dststripId %i srcstateId %i dststateId %i dstactionIndex %i behaviorId %i", sourceActionContext.GetStripId(), destinationActionContext.GetStripId(), sourceActionContext.GetStateId(), destinationActionContext.GetStateId(), dstActionIndex, behaviorId); }