#include "AddActionMessage.h" AddActionMessage::AddActionMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { actionContext = ActionContext(arguments); actionIndex = GetActionIndexFromArgument(arguments); auto* actionValue = arguments->FindValue("action"); if (!actionValue) return; action = Action(actionValue); Game::logger->LogDebug("AddActionMessage", "actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i", actionIndex, actionContext.GetStripId(), actionContext.GetStateId(), action.GetType().c_str(), action.GetValueParameterName().c_str(), action.GetValueParameterString().c_str(), action.GetValueParameterDouble(), behaviorId); }