#include "AgBugsprayer.h" #include "SkillComponent.h" void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target) { self->AddTimer("castSkill", 1); self->SetOwnerOverride(target->GetObjectID()); } void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "castSkill") { auto skillComponent = self->GetComponent(); if (skillComponent == nullptr) return; skillComponent->CalculateBehavior(1435, 36581, LWOOBJID_EMPTY); } }