#include "PirateRep.h" #include "Character.h" #include "MissionState.h" #include "Entity.h" void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) { auto* character = target->GetCharacter(); if (character) { character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true); } } }