set(DGAMETEST_SOURCES "GameDependencies.cpp" "LUBitStreamTests.cpp" "MailIdPinTests.cpp" "EconomyLedgerTests.cpp" "PlayerReportsLimitTests.cpp" "SlashCommandPermissionTests.cpp" "StaleSaveGuardTests.cpp" "ContrabandTests.cpp" "KnockbackTests.cpp" "CollisionFilterTests.cpp" "ItemSetPassiveAbilityTests.cpp" "PowerUpStatisticTests.cpp" "BrickByBrickTests.cpp" "ModularBuildTableTests.cpp" "UgcManifestTests.cpp" ) add_subdirectory(dComponentsTests) list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS}) add_subdirectory(dGameMessagesTests) list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS}) add_subdirectory(dNetTests) list(APPEND DGAMETEST_SOURCES ${DNET_TESTS}) file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # Add the executable. Remember to add all tests above this! add_executable(dGameTests ${DGAMETEST_SOURCES}) target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts") # Tests against the live CDClient look for it in the source tree's build folder target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}") if(APPLE) add_custom_target(dGameTestsLink ${CMAKE_COMMAND} -E copy $ ${CMAKE_CURRENT_BINARY_DIR}) add_dependencies(dGameTests dGameTestsLink) endif() target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation bcrypt MD5) # Discover the tests gtest_discover_tests(dGameTests)