/* Contraband: items staff don't want players to have, edited on the dashboard's Contraband page. action: 0 = flag (an economy flag of kind 5 when a character has one), 1 = flag and remove the item. */ CREATE TABLE IF NOT EXISTS contraband_items ( lot INT NOT NULL PRIMARY KEY, reason TEXT NOT NULL, action TINYINT NOT NULL DEFAULT 0, added_by VARCHAR(64) NOT NULL DEFAULT '', added_at BIGINT NOT NULL DEFAULT 0 );