set(DGAME_DGAMEMESSAGES_SOURCES "ActivityMessages.cpp" "BuildingMessages.cpp" "CombatMessages.cpp" "EffectsMessages.cpp" "GameMessageDecoder.cpp" "GameMessageHandler.cpp" "GameMessages.cpp" "InventoryMessages.cpp" "MissionMessages.cpp" "MovementMessages.cpp" "ObjectMessages.cpp" "PetMessages.cpp" "PlayerMessages.cpp" "PropertyMessages.cpp" "QuickBuildMessages.cpp" "RacingMessages.cpp" "SkillMessages.cpp" "TradeMessages.cpp" "VendorMessages.cpp" "ZoneMessages.cpp") add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES}) target_link_libraries(dGameMessages PUBLIC dDatabase INTERFACE dGameBase # TradingManager ) target_include_directories(dGameMessages PUBLIC "." PRIVATE "${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h "${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h "${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h "${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp ) target_precompile_headers(dGameMessages REUSE_FROM dGameBase)