{% extends "base.jinja2" %} {% block title %}Economy - DarkflameServer{% endblock %} {% block content %}
Where coins, U-score and items come from and go. World servers write totals every few seconds, and the page updates as they do.
What players did each day. World events are the ones on the World Map (every player, staff included); player statistics are the totals of the statistics each character keeps (the ones the client reports itself are left out, as they can't be trusted).
| Time | How | Item | Count | Coins | From | To | Object ID (click to trace) |
|---|
Things worth a look, found by checks that run each night shortly after midnight UTC: coin income (a character earned far more than the median player that day), item spikes (far more of an item was created than on a usual day) and duplicates (the same item under one object ID in more than one place, a sign of a dupe exploit). A flag is only a lead: open it, look into the character, then mark it actioned or dismiss it. How far out of the ordinary counts is set under Economy checks on the Settings page.
| When | What | Who / which | Details | Status |
|---|