{% extends "base.jinja2" %} {% block title %}Instance Load - DarkflameServer{% endblock %} {% block css %} {% endblock %} {% block content %} {% include "health_tabs.jinja2" %}
Players in each world instance, recorded once a minute with the server health (kept for health_days),
and how many players an instance of each zone takes.
| Zone | Busiest instance | Instances | Players |
|---|---|---|---|
| Loading… | |||
Click a zone to see its instances.
The master server sends a player to a running instance of the zone while it has fewer players than the
soft cap (joining a friend: the hard cap), and otherwise starts a new one. The hard cap is also the most
connections that instance's world server accepts. Without a value here, the client's ZoneTable caps are used.
Spare instances: the master keeps this many instances with room running, so the next players don't wait for a world to
start. A spare that stays empty shuts itself down after 30 minutes, like any empty world, and the master starts another.
| Zone | Soft | Hard | Spare | Changed |
|---|
Changes apply to instances started from now on; running ones take the new caps too, but a hard cap only as high as they were started with.