{% extends "base.jinja2" %} {% block title %}Instance Load - DarkflameServer{% endblock %} {% block css %} {% endblock %} {% block content %} {% include "health_tabs.jinja2" %}

Instance Load

Players in each world instance, recorded once a minute with the server health (kept for health_days), and how many players an instance of each zone takes.

Busiest zones
ZoneBusiest instanceInstancesPlayers
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Click a zone to see its instances.

Pick a zone
Players per instance

The master server sends a player to a running instance of the zone while it has fewer players than the soft cap (joining a friend: the hard cap), and otherwise starts a new one. The hard cap is also the most connections that instance's world server accepts. Without a value here, the client's ZoneTable caps are used. Spare instances: the master keeps this many instances with room running, so the next players don't wait for a world to start. A spare that stays empty shuts itself down after 30 minutes, like any empty world, and the master starts another.

{% if can.instances_manage %}{% endif %}
Zones with their own limits
ZoneSoftHardSpareChanged

Changes apply to instances started from now on; running ones take the new caps too, but a hard cap only as high as they were started with.

{% endblock %} {% block scripts %} {% endblock %}