{% extends "base.jinja2" %} {% block title %}Message Inspector - DarkflameServer{% endblock %} {% block css %} {% endblock %} {% block content %}
Capture the game messages one online player sends and receives, live, to debug scripts and behaviors, and look at them again later. The world server the player is in captures them; messages the server has a typed struct for show their fields, all show their bytes. A capture follows the player to other zones and always stops at its time limit. Every capture is saved (deleted after the retention set under Settings, Data retention). Starting, stopping, opening someone else's saved capture, downloading and deleting are audited.
| Started | Character | By | Length | Where | Messages | Size | Ended | |
|---|---|---|---|---|---|---|---|---|
| Loading… | ||||||||
| Message | ID | Sent by the client | Sent to it | All |
|---|