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Game Message Inspector

Capture the game messages one online player sends and receives, live, to debug scripts and behaviors, and look at them again later. The world server the player is in captures them; messages the server has a typed struct for show their fields, all show their bytes. A capture follows the player to other zones and always stops at its time limit. Every capture is saved (deleted after the retention set under Settings, Data retention). Starting, stopping, opening someone else's saved capture, downloading and deleting are audited.

Started Character By Length Where Messages Size Ended
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MessageIDSent by the clientSent to itAll
#TimeMessageObjectBytesFields
Bytes after the object and message ID

								
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