{{ character.prop_clone_id }}{% if can.reports_view and character.prop_clone_id %} Property activity{% endif %}
View XML
{% if can.characters_mail or character.is_own %}
{% endif %}
{% if can.characters_edit_xml and xml_upload_enabled and character.manage.items %}
{% endif %}
{% if can.characters_rescue and character.manage.tools %}
{% endif %}
{% if can.characters_edit and character.manage.items %}
{% endif %}
{% if can.characters_history %}
{% endif %}
{% if can.items_restore and can.characters_history and character.manage.items %}
{% endif %}
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{% endif %}
{% if existsIn(character, "stats") %}
Inventory
{% if existsIn(character.stats, "inventories") %}
{% for inv in character.stats.inventories %}
{% endfor %}
{% for inv in character.stats.inventories %}
{% for item in inv.items %}
{% if can.reports_view and item.id != "" %}{% endif %}
Saving replaces all of this character's data. If the player is online they are disconnected first. Invalid data can make the character unplayable.
Edit {{ character.name }}
Saving disconnects the player if they are online. The current version is kept in the history, so it can be put back.
Item
Slot
Count
Remove
History of {{ character.name }}
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Pick a snapshot to see how it differs from the character now.
Missions of {{ character.name }}
{% if can.characters_missions and character.manage.items %}
Changes to a player in game are made by their world, as the /completemission, /resetmission and /addmission commands do. Otherwise their saved data is changed (a snapshot is kept first); rewards can only be given in game.
{% endif %}
Mission
State
{% if can.characters_missions and character.manage.items %}
{% endif %}
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Progress of {{ character.name }}
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Give {{ character.name }} back lost items
Pick a snapshot to see what the character had then and is missing now. Items go back by in-game mail, whether the player is online or not. What they hold now, what waits in their mailbox and what someone else now holds (traded or mailed away) is not sent again.
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Rescue Character
Move this character to a zone. If they are online they are transferred immediately; otherwise their saved position is updated for their next login.