#pragma once #include /** * The chat log (zone chat, whispers, team chat, and what the chat filter stopped), and an API for chat bridges: * read new messages (GET /api/chat?after=, or the chat_message WebSocket topic) and post into the game * (POST /api/chat/send, shown as "[label] name"). */ void RegisterChatRoutes(); namespace ChatRoutes { // New messages since the last call went on the chat_message topic (called when the chat log's newest id moves) void PushNew(uint64_t newestId); }