#pragma once /** * Giving a character back what it lost since one of its snapshots: the difference from now (per inventory, with item * names), and mailing chosen items (or a whole item set) back. Mail reaches the player whether they are in game or * not, and their saved data is never touched. Only what the character is still missing is sent: what it holds now, * what waits in its mailbox and what someone else now holds are taken off first (InventoryRestore.h). */ void RegisterCharacterRestoreRoutes();