#include "BuccaneerValiantShip.h" #include "SkillComponent.h" void BuccaneerValiantShip::OnStartup(Entity* self) { self->AddCallbackTimer(1.0F, [self]() { auto* skillComponent = self->GetComponent(); auto* owner = self->GetOwner(); if (skillComponent != nullptr && owner != nullptr) { skillComponent->CalculateBehavior(982, 20577, LWOOBJID_EMPTY, true, false, owner->GetObjectID()); // Kill self if missed self->AddCallbackTimer(1.1F, [self]() { self->Kill(); }); } }); }