#include "dpShapeSphere.h" #include "dpCollisionChecks.h" #include dpShapeSphere::dpShapeSphere(dpEntity* parentEntity, float radius) : dpShapeBase(parentEntity), m_Radius(radius) { m_ShapeType = dpShapeType::Sphere; } dpShapeSphere::~dpShapeSphere() { } bool dpShapeSphere::IsColliding(dpShapeBase* other) { if (!other) return false; switch (other->GetShapeType()) { case dpShapeType::Sphere: return dpCollisionChecks::CheckSpheres(m_ParentEntity, other->GetParentEntity()); case dpShapeType::Box: return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity()); default: std::cout << "No collision detection for: " << (int)m_ShapeType << "-to-" << (int)other->GetShapeType() << " collision!" << std::endl; } return false; }