#include "PlayerForcedMovementComponent.h" PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) { m_ParentEntity = parent; } PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {} void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { outBitStream->Write(m_DirtyInfo || bIsInitialUpdate); if (m_DirtyInfo || bIsInitialUpdate) { outBitStream->Write(m_PlayerOnRail); outBitStream->Write(m_ShowBillboard); } m_DirtyInfo = false; }