#include "TokenConsoleServer.h" #include "InventoryComponent.h" #include "Item.h" #include "GameMessages.h" #include "Character.h" #include "dCommonVars.h" //2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need void TokenConsoleServer::OnUse(Entity* self, Entity* user) { auto* inv = static_cast(user->GetComponent(COMPONENT_TYPE_INVENTORY)); //make sure the user has the required amount of infected bricks if (inv && inv->GetLotCount(6194) >= bricksToTake) { //yeet the bricks inv->RemoveItem(6194, bricksToTake); //play sound GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1"); //figure out which faction the player belongs to: auto character = user->GetCharacter(); if (!character) return; // At this point the player has to be in a faction. LOT tokenLOT = 0; if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture tokenLOT = 8321; else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly tokenLOT = 8318; else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox tokenLOT = 8320; else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel tokenLOT = 8319; inv->AddItem(tokenLOT, tokensToGive, eInventoryType::INVALID, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_NONE); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }