#include "CDBehaviorTemplateTable.h" //! Constructor CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate"); while (!tableData.eof()) { CDBehaviorTemplate entry; entry.behaviorID = tableData.getIntField("behaviorID", -1); entry.templateID = tableData.getIntField("templateID", -1); entry.effectID = tableData.getIntField("effectID", -1); auto candidateToAdd = tableData.getStringField(3, ""); auto parameter = m_EffectHandles.find(candidateToAdd); if (parameter != m_EffectHandles.end()) { entry.effectHandle = parameter; } else { entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first; } this->entries.push_back(entry); this->entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry)); tableData.nextRow(); } tableData.finalize(); } //! Destructor CDBehaviorTemplateTable::~CDBehaviorTemplateTable(void) {} //! Returns the table's name std::string CDBehaviorTemplateTable::GetName(void) const { return "BehaviorTemplate"; } //! Queries the table with a custom "where" clause std::vector CDBehaviorTemplateTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } //! Gets all the entries in the table std::vector CDBehaviorTemplateTable::GetEntries(void) const { return this->entries; } const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) { auto entry = this->entriesMappedByBehaviorID.find(behaviorID); if (entry == this->entriesMappedByBehaviorID.end()) { CDBehaviorTemplate entryToReturn; entryToReturn.behaviorID = 0; entryToReturn.effectHandle = m_EffectHandles.end(); entryToReturn.effectID = 0; return entryToReturn; } else { return entry->second; } }