#include "AmConsoleTeleportServer.h" void AmConsoleTeleportServer::OnStartup(Entity* self) { self->SetVar(u"teleportAnim", m_TeleportAnim); self->SetVar(u"teleportString", m_TeleportString); self->SetVar(u"teleportEffectID", m_TeleportEffectID); self->SetVar(u"teleportEffectTypes", m_TeleportEffectTypes); } void AmConsoleTeleportServer::OnUse(Entity* self, Entity* user) { BaseOnUse(self, user); } void AmConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { BaseOnMessageBoxResponse(self, sender, button, identifier, userData); } void AmConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { } void AmConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName) { BaseOnTimerDone(self, timerName); } void AmConsoleTeleportServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { BaseOnFireEventServerSide(self, sender, args, param1, param2, param3); }