#include "BaseFootRaceManager.h"
#include "EntityManager.h"
#include "Character.h"

void BaseFootRaceManager::OnStartup(Entity *self) {
    // TODO: Add to FootRaceStarter group
}

void BaseFootRaceManager::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
                                                int32_t param2, int32_t param3) {
    const auto splitArguments = GeneralUtils::SplitString(args, '_');
    if (splitArguments.size() > 1) {

        const auto eventName = splitArguments[0];
        const auto player = EntityManager::Instance()->GetEntity(std::stol(splitArguments[1]));

        if (player != nullptr) {
            if (eventName == "updatePlayer") {
                UpdatePlayer(self, player->GetObjectID());
            } else if (IsPlayerInActivity(self, player->GetObjectID())) {
                if (eventName == "initialActivityScore") {
                    auto* character = player->GetCharacter();
                    if (character != nullptr) {
                        character->SetPlayerFlag(115, true);
                    }

                    SetActivityScore(self, player->GetObjectID(), 1);
                } else if (eventName == "updatePlayerTrue") {
                    auto* character = player->GetCharacter();
                    if (character != nullptr) {
                        character->SetPlayerFlag(115, false);
                    }

                    UpdatePlayer(self, player->GetObjectID(), true);
                } else if (eventName == "PlayerWon") {
                    auto* character = player->GetCharacter();
                    if (character != nullptr) {
                        character->SetPlayerFlag(115, false);
                        if (param2 != -1) // Certain footraces set a flag
                            character->SetPlayerFlag(param2, true);
                    }

                    StopActivity(self, player->GetObjectID(), 0, param1);
                }
            }
        }
    }
}