#include "BaseWavesGenericEnemy.h"
#include "BaseEnemyApe.h"

class WaveBossApe : public BaseEnemyApe, public BaseWavesGenericEnemy  {
    uint32_t GetPoints() override { return 5000; }
    void OnStartup(Entity* self) override;
    void OnDie(Entity* self,  Entity *killer) override;
    void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3) override;
};