#include "Database.h" #include "Game.h" #include "dConfig.h" #include "dLogger.h" using namespace std; #pragma warning (disable:4251) //Disables SQL warnings sql::Driver * Database::driver; sql::Connection * Database::con; sql::Properties Database::props; std::string Database::database; void Database::Connect(const string& host, const string& database, const string& username, const string& password) { //To bypass debug issues: std::string newHost = "tcp://" + host; const char* szHost = newHost.c_str(); const char* szDatabase = database.c_str(); const char* szUsername = username.c_str(); const char* szPassword = password.c_str(); driver = sql::mariadb::get_driver_instance(); sql::Properties properties; properties["hostName"] = szHost; properties["user"] = szUsername; properties["password"] = szPassword; properties["autoReconnect"] = "true"; Database::props = properties; Database::database = database; Database::Connect(); } void Database::Connect() { con = driver->connect(Database::props); con->setSchema(Database::database); } void Database::Destroy(std::string source, bool log) { if (!con) return; if (log) { if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str()); else Game::logger->Log("Database", "Destroying MySQL connection!\n"); } con->close(); delete con; } //Destroy sql::Statement* Database::CreateStmt() { sql::Statement* toReturn = con->createStatement(); return toReturn; } //CreateStmt sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) { const char* test = query.c_str(); size_t size = query.length(); sql::SQLString str(test, size); if (!con) { Connect(); Game::logger->Log("Database", "Trying to reconnect to MySQL\n"); } if (!con->isValid() || con->isClosed()) { delete con; con = nullptr; Connect(); Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n"); } auto* stmt = con->prepareStatement(str); return stmt; } //CreatePreppedStmt void Database::Commit() { Database::con->commit(); }