#include "AgMonumentRaceGoal.h" #include "EntityManager.h" void AgMonumentRaceGoal::OnStartup(Entity* self) { self->SetProximityRadius(15, "RaceGoal"); } void AgMonumentRaceGoal::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (name == "RaceGoal" && entering && entering->IsPlayer() && status == "ENTER") { auto managers = EntityManager::Instance()->GetEntitiesInGroup("race_manager"); if (managers.empty() || !managers.at(0)) return; managers.at(0)->OnFireEventServerSide(entering, "course_finish"); } }