#ifndef __UPDATESTRIPUIMESSAGE__H__ #define __UPDATESTRIPUIMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" #include "StripUiPosition.h" class AMFArrayValue; /** * @brief Sent when a player moves the first Action in a Strip * */ class UpdateStripUiMessage : public BehaviorMessageBase { public: UpdateStripUiMessage(AMFArrayValue* arguments); StripUiPosition GetPosition() const { return position; }; ActionContext GetActionContext() const { return actionContext; }; private: StripUiPosition position; ActionContext actionContext; }; #endif //!__UPDATESTRIPUIMESSAGE__H__