#ifndef __MOVETOINVENTORYMESSAGE__H__ #define __MOVETOINVENTORYMESSAGE__H__ #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player moves a Behavior A at position B to their inventory. * */ #pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.") class MoveToInventoryMessage : public BehaviorMessageBase { public: MoveToInventoryMessage(AMFArrayValue* arguments); const uint32_t GetBehaviorIndex() const { return behaviorIndex; }; private: uint32_t behaviorIndex; }; #endif //!__MOVETOINVENTORYMESSAGE__H__