#ifndef __REARRANGESTRIPMESSAGE__H__ #define __REARRANGESTRIPMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" /** * @brief Sent when a player moves an Action around in the same strip * */ class RearrangeStripMessage : public BehaviorMessageBase { public: RearrangeStripMessage(AMFArrayValue* arguments); int32_t GetSrcActionIndex() const { return srcActionIndex; }; int32_t GetDstActionIndex() const { return dstActionIndex; }; ActionContext GetActionContext() const { return actionContext; }; private: ActionContext actionContext; int32_t srcActionIndex; int32_t dstActionIndex; }; #endif //!__REARRANGESTRIPMESSAGE__H__