#pragma once #include "CppScripts.h" class ActMine : public CppScripts::Script { public: void OnStartup(Entity* self); void OnRebuildNotifyState(Entity* self, eRebuildState state) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status); void OnTimerDone(Entity* self, std::string timerName); private: int MAX_WARNINGS = 3; float MINE_RADIUS = 10.0; float TICK_TIME = 0.25; float BLOWED_UP_TIME = 0.1; uint32_t SKILL_ID = 317; uint32_t BEHAVIOR_ID = 3719; };