# MySQL connection info: mysql_host= mysql_database= mysql_username= mysql_password= # 0 or 1, should log to console log_to_console=1 # 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation log_debug_statements=0 # The public facing IP address. Can be 'localhost' for locally hosted servers external_ip=localhost # 0 or 1, should not compile chat hash map to file dont_generate_dcf=0 # How many clients can be connected to the server at once max_clients=999 # Where to put crashlogs dump_folder= # The location of the client # Either the folder with /res or with /client and /versions client_location= # The maximum outgoing bandwidth in bits. If your clients are having # issues with enemies taking a while to catch up to them, increse this value. maximum_outgoing_bandwidth=80000 # The Maximum Translation Unit (MTU) size for packets. If players are # getting stuck at 55% on the loading screen, lower this number to # reduce the chances of packet loss. This value only has an effect # from 512 <= maximum_mtu_size <= 1492 so make sure to keep this # value within that range. maximum_mtu_size=1228 # The client network version to allow to connect to this server. # Client's that do not match this value will be kicked from the server. # If you are using a Darkflame Universe client, set this value to 171023. # This cannot just be any arbitrary number. This has to match the same value that is in your client. # If you do not know what this value is, default it to 171022. client_net_version=171022