#include "AmBridge.h" #include "EntityManager.h" #include "Entity.h" void AmBridge::OnStartup(Entity* self) { } void AmBridge::OnRebuildComplete(Entity* self, Entity* target) { const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console" + GeneralUtils::UTF16ToWTF8(self->GetVar(u"bridge"))); if (consoles.empty()) { return; } auto* console = consoles[0]; console->NotifyObject(self, u"BridgeBuilt"); self->AddTimer("SmashBridge", 50); } void AmBridge::OnTimerDone(Entity* self, std::string timerName) { if (timerName != "SmashBridge") { return; } self->Smash(self->GetObjectID(), eKillType::VIOLENT); }