#ifndef __RACINGCOMPONENT__H__ #define __RACINGCOMPONENT__H__ #include "RacingControlComponent.h" #include "eReplicaComponentType.h" class Entity; class RacingComponent : public RacingControlComponent { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL; RacingComponent(Entity* parent, int32_t componentId); }; #endif //!__RACINGCOMPONENT__H__