#include "NtDarkitectRevealServer.h"
#include "Darkitect.h"
#include "MissionComponent.h"
void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user) {
Darkitect Baron;
Baron.Reveal(self, user);
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(1344, 1, 14293);
}
}